@startuml
sprite $change_history [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000005500000000000000000000000
00000000000000000000000EE10000000000000000000000
00000000000000000000009FF90000000000000000000000
0000000000000000000003FFFF3000000000000000000000
000000000000000000000CFFFFD000000000000000000000
000000000000000000007FFFFFF700000000000000000000
00000000000000000001FFFFFFFF20000000000000000000
0000000000000000000BFFFFFFFFB0000000000000000000
0000000000000000005FFFF66FFFF4000000000000000000
000000000000000000DFFFC00CFFFE000000000000000000
000000000000000008FFFF3002FFFF800000000000000000
00000000000000002FFFF800008FFFF30000000000000000
0000000000000000CFFFE000000DFFFC0000000000000000
0000000000000006FFFF40000004FFFF6000000000000000
000000000000001FFFFA00000000AFFFF100000000000000
00000000000000AFFFF1000000001EFFFA00000000000000
00000000000004FFFF600000000006FFFF40000000000000
0000000000000DFFFC000000000000CFFFE0000000000000
0000000000008FFFF30000000000002FFFF8000000000000
000000000002FFFF8000000000000008FFFF300000000000
00000000000CFFFE0000000000000000DFFFC00000000000
00000000006FFFF400000000000000004FFFF60000000000
0000000001EFFFA000000000000000000AFFFF1000000000
000000000AFFFF10000000000000000001FFFFA000000000
000000004FFFF6000000000000000000006FFFF400000000
00000000DFFFC0000000000000000000000CFFFD00000000
00000008FFFF300000000000000000000002FFFF80000000
0000002FFFF80000000000000000000000008FFFF2000000
000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000
000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000
00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_CHANGE_HISTORY(_alias) ENTITY(rectangle,black,change_history,_alias,MATERIAL CHANGE_HISTORY)
!define MATERIAL_CHANGE_HISTORY(_alias, _label) ENTITY(rectangle,black,change_history,_label, _alias,MATERIAL CHANGE_HISTORY)
!define MATERIAL_CHANGE_HISTORY(_alias, _label, _shape) ENTITY(_shape,black,change_history,_label, _alias,MATERIAL CHANGE_HISTORY)
!define MATERIAL_CHANGE_HISTORY(_alias, _label, _shape, _color) ENTITY(_shape,_color,change_history,_label, _alias,MATERIAL CHANGE_HISTORY)
skinparam folderBackgroundColor<<MATERIAL CHANGE_HISTORY>> White
@enduml